Darksiders II's story will take place in the same time period as the
first game, only this time players will take control of the Horseman
Death, instead of his brother War. The game will reportedly take place
across an entirely new ensemble of maps, confirmed to be double in
cumulative size to that of its predecessor. The game will also feature
the remaining two horsemen, Strife and Fury, in some capacity. The game
will take Death across multiple dungeons and city hubs. City hubs
feature NPCs who can give out side quests etc. In the July 2011 issue of
Game Informer, the cover feature details that one city hub will connect
to a number of dungeons and that one city area will feature more
dungeons than the whole of the original Darksiders. Loot will also be
included, dropping from encounters as rewards ranging from 12 different
armor piece categories, which can have different enchantments and may
power up Death's Wrath Powers.
Darksiders II starts at nearly the same time as the start of the first Darksiders. After War is convicted and sent back to Earth by the Charred Council, they inform the other three Horseman of his fate. The Horseman Death, knowing that his brother War is the most honorable and incorruptible of the four, and would never have started the Apocalypse early, flies into a rage. Believing his brother is victim of a conspiracy, Death defies the Council's orders and sets out on a personal mission to find proof of his brother's innocence. Death travels to the Nether Realms, a place between Heaven and Hell, to call in favors from powerful beings that rule the realm.
Darksiders II starts at nearly the same time as the start of the first Darksiders. After War is convicted and sent back to Earth by the Charred Council, they inform the other three Horseman of his fate. The Horseman Death, knowing that his brother War is the most honorable and incorruptible of the four, and would never have started the Apocalypse early, flies into a rage. Believing his brother is victim of a conspiracy, Death defies the Council's orders and sets out on a personal mission to find proof of his brother's innocence. Death travels to the Nether Realms, a place between Heaven and Hell, to call in favors from powerful beings that rule the realm.
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